RTMP library can work as a RTMP client (to receive a stream from a RTMP server), a RTMP publisher (to send an event or live stream to a RTMP server) or a RTMP server (to broadcast to a RTMP clients).
See more for details. Don't hesitate to contact us to request a demo applications and a demo projects.
RTSP library can work as a RTSP client (to receive a stream from a RTSP server), a RTSP publisher (to send an event or live stream to a RTSP server) or a RTSP server (to broadcast to a RTSP clients). RTSP library includes RTP library. RTP library can work independently from the main RTSP library to receive stream as RTP client or send stream as RTP server via unicast/multicast UDP.
Transport stream parser library can be used as an independent library to parse transport stream received by any mean, for example read from a file or received from an UDP multicast. Also library can be used to generate transport stream for further use.
HLS library can work as a HLS client (to receive a stream from a HLS server) or a HLS server (to broadcast to a HLS clients).
MP4 reader and writer library is a flexible and highly configurable library to read and write MP4 files and MP4 fragments. If you're not satisfied with the functionality of the standard MP4 reader/writer on Windows, Android or iOS then this library is for you.
Don't hesitate to contact us to request a demo applications and a demo projects.
WebRTC wrapper for .NET utilizes Google's native implementation of WebRTC protocol and provides WebRTC communication for .NET application. Custom signaling HTTP/HTTPS server is also available.
Our streaming and writing libraries come together with flexible and easy configurable media capture and encoding libraries. If you only need to capture built-in or attached camera/mic then our libraries already have all the necessary functionality for that. The available set of image processing and audio/video codecs depends on the platform. Don't hesitate to contact us to request a further information or demo applications and a demo projects.
We provide our components for a number of platforms and development environments
JAR binary or Java source code for Android Studio community
.NET DLL binary or C# source code for Xamarin Studio or Visual Studio
.NET DLL binary or C# source code for Visual Studio
C++/Objective-C source code for Xcode
Native DLL binary or C++ source code for Visual Studio
In development, contact us for further details about availability
We’re constantly extending our libraries to support new protocols, codecs and features. And we’re happy to extend our library functionality to your special needs as well. Contact us to discuss the conditions, time and pricing.
If you need a streaming library for a platform/programming language/development environment which is not supported yet, then please contact us and we’ll consider the feasibility of such implementation.
If you have any streaming, encoding, decoding, media processing project and would like to outsource it to us then we gladly consider such opportunity.
You’re are not allowed to publish the library source code openly or use it in any open source projects.
You’re not allowed to re-sell the library itself in a binary or a source code form. It can be sold as a part of your own project only.
If binary is provided as an OS executable file, for example .DLL, then you must keep this file as is in your distributable package. Any modifications to manufacturer, copyright and other strings are not allowed.
If binary is provided as a static library, then VASTreaming copyright notice must be included into your license file.
Library purchase gives you one year of free support.
Technical assistance for the integration into your project
Quick fix to any found bugs and issues
You’ll have access to any updates and improvements released to a purchased library within one year
Extension of technical support is possible for additional fee which is calculated as 10% of a price of your purchase for every additional year of support
He has extensive experience in multimedia related development during a period of more than 10 years.He has been making a highly robust and flexible systems for all layers of multimedia production.