CLIENT/SERVER
STREAMING SERVER
CAPTURE
PLAYBACK
PROTOCOLS
RTMP
RTP/RTSP
HLS
MPEG-DASH
WEBRTC
SRT
MORE
FILES
MP4
TS
TOOLS
PROCESSING
VIDEO
AUDIO
CODEC
This page is only about native C++ libraries. If you're looking for .NET solution then refer to our dedicated .NET page for details. VASTreaming offers a number of streaming libraries in C++ compatible with Windows.
Streaming server for C++ is an easy to use, all-in-one solution for a server application tailored to customer needs. There are both single and multi-protocol servers available. Server can be scaled to work on a high performance environment, such as cloud streaming server, as well as on a very low performance devices, such as Raspberry Pi. See server library page for more details about the available features as well as our implementation details and specifics.
Our streaming and writing libraries come together with flexible and easy configurable media capture and encoding libraries for C++. If you only need to capture built-in or attached camera/mic then our libraries already have all the necessary functionality for that. See capture library page for more details about the available features as well as our implementation details and specifics.
Playback client for C++, suitable for off-screen reception, allows you to receive and decode live streams via any modern streaming protocol. Off-screen reception can be used to obtain original compressed frames received from remote peer as well as it provides the ability to decode frames and get uncompressed data for further processing in user code. See playback library page for more details about the available features as well as our implementation details and specifics.
RTMP is an old protocol, owned by Adobe and tightly bound to Flash technology from the very beginning of its existence. Even though Flash has been deprecated after dominating over the content rich web for many years, RTMP is still alive. It is due to the fact that RTMP supports so-called publishing when a live media stream is pushed by a client to a server for further distribution. Many modern protocols lack this publishing feature. Starting from the Flash days, existing server infrastructure still uses RTMP and will be using it for a long time. YouTube, Facebook, Twitch - you name it, all of them use RTMP ingestion for live streams. If a future app is expected to provide their user with a feature of publishing video streams in social networks, it should use RTMP. Therefore, investing into a RTMP library is not a waste of money but quite the opposite. In fact, it guarantees the compatibility with most popular content distribution networks. VASTreaming RTMP library for C++ provides the ability to publish a live stream to RTMP server, pull and watch a stream from RTMP server as well as run RTMP server with the ability to ingest published streams and re-distribute streams to connected clients. See RTMP library page for more details about the protocol itself as well as our implementation details and specifics.
RTP and RTSP are among the oldest streaming protocols. But they are still actively used because of such protocol features as low latency (in regard of RTP) and support of so-called publishing (in regard of RTSP) when a live media stream is pushed by a client to a server for further distribution. Many modern protocols lack this publishing feature, because already created ones work well enough covering all needs for video streaming software development. RTSP found wide adoption in security while RTP is actively used in VoIP. Even the relatively fresh WebRTC utilizes RTP as a media transport. So, there is no lack of applications for both RTSP and RTP protocols. Their wide popularity guarantees wide compatibility for new software products using them. VASTreaming RTSP library for C++ provides the ability to publish a live stream to RTSP server, pull and watch a stream from RTSP server as well as run RTSP server with the ability to ingest published streams and re-distribute streams to connected clients. See RTSP library page for more details about the protocol itself as well as our implementation details and specifics.
VASTreaming WebRTC wrapper for C++ utilizes Google's native implementation of WebRTC protocol and provides WebRTC communication for C++ application. Custom signaling HTTP/HTTPS server is also available. Supported one-way media data flow, i.e. broadcasting to one or more peers as well as two-way media data flow, i.e. peers exchange media data. See WebRTC library page for more details about the protocol itself as well as our implementation details and specifics.
VASTreaming MP4 reader and writer library for C++ is a flexible and highly configurable library to read and write MP4 files and MP4 fragments. If you are not satisfied with the functionality of the standard MP4 reader/writer on Windows, Android, iOS, or macOS, then this library is for you. MP4 file reader and writer for C++ can be easily paired with our streaming clients and servers to provide either streaming source or streaming sink (recording) functionality. See MP4 library page for more details about our implementation.
Transport stream (TS) is not a streaming protocol but a media format most suitable for streaming or media transmission systems. HLS as well as other protocols, most notably MPEG-DASH, utilizes TS for media data segments. In addition to that, TS itself can be used for direct streaming via multicast or even via pushing it by HTTP server (so-called TS over HTTP). See TS library page for more details about the protocol itself as well as our implementation details and specifics.
VASTreaming image library for C++ provides the ability to mix multiple video, image and text sources into a single output stream in realtime. The video mixer is available for client applications, e.g. for capture and publishing to a server. In such scenario, user controls the library via its own code. See this page for more details about the available features as well as our implementation details and specifics.
VASTreaming audio library for C++ provides the ability to mix multiple audio sources into a single output stream in realtime. The audio mixer is available for client applications, e.g. for capture and publishing to a server. In such scenario, user controls the library via its own code. If a user uses VASTreaming libraries to implement two-way communication, then the echo cancellation requirement arises immediately. VASTreaming satisfies this need with the echo cancellation feature. For now the feature is only available for Windows and Xamarin.Android but can be extended to other platforms by customer request. See this page for more details about the available features as well as our implementation details and specifics.
VASTreaming always relies on native media frameworks available on each supported platform. On Windows it's Media Foundation. In addition to that, to support wider range of codecs, the library also allows user to utilize FFmpeg. See this page for more details about the available features as well as our implementation details and specifics.
VASTreaming streaming library for C++ is written in C++ for maximum performance and easiest integration into existing Visual Studio solutions. For customer needs, any custom streaming features could be easily implemented with this library, including streaming protocol extensions.
Don't hesitate to contact us to request a demo applications and a demo projects.